Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked.
#Game corp dx wiki crack
From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. One day, the skies of Sarasaland were suddenly covered by a huge black cloud.
In this world there were 4 kingdoms named Birabuto, Muda, Easton and Chai. Once upon a time, there was a peaceful world called Sarasaland. The following text is taken directly from the instruction booklet. Mario in Sarasaland, surrounded by various enemies in the game The game was later rereleased for the Nintendo 3DS's Virtual Console in 2011, over twenty years after the original game was released. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the best-selling game for the Game Boy overall. This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. They were originally excluded from the main Super Mario series, but were included alongside the more traditional games for the 30th anniversary of Super Mario Bros., and the history page from the Mario Portal and "The official home for Mario" websites. It was succeeded by Super Mario Land 2: 6 Golden Coins, which introduced Wario, and Wario Land: Super Mario Land 3, which is also the first installment in the Wario Land series. In addition to being the first of the three Super Mario Land games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. Unlike previous games, Super Mario Land was not developed by Shigeru Miyamoto and Nintendo's EAD division, but by Nintendo R&D1, with Gunpei Yokoi as guiding producer. Tatanga, a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss. Unlike previous installments, the game takes place in Sarasaland rather than the Mushroom Kingdom, and introduces Princess Daisy, a new character serving as the damsel-in-distress in place of Princess Peach. KICK IT! (Drop That Beat Like an Ugly Baby)ġ2 Labours of Hercules II: The Cretan Bullħ Grand Steps, Step 1: What Ancients BegatĨ-Bit Adventures: The Forgotten Journey Remastered EditionĪperture Tag: The Paint Gun Testing Initiativeīatman: Arkham Asylum Game of the Year Editionīatman: Arkham City - Game of the Year EditionīIT.TRIP Presents.Super Mario Land is the first installment in the titular Super Mario Land series, released as a launch title for the Game Boy in 1989 as the first handheld title in the series. Sort values by clicking on the arrows next to the heading.īase value not always accurate, so use with caution. Items' Gem Values and Booster Crafting Costs by Game. This doesn't hold true for every game, but is accurate for the vast majority: The process is irreversible.Īssuming that n = # cards in set, c = value of single card, g = value of emoticon/background, and b = gems to craft booster, any one of the four can be calculated if any two other values are known. Only trading cards, emoticons, and backgrounds can be turned into gems. In general, the more cards in a set, the lower the value of the items and cards themselves. Free-to-play games (which drop cards based on how much one pays) generally have high-value items as well. The value of an emoticon is equal to the value of a background crafted from the same set.Įmoticons and backgrounds associated with Valve (Valve games and summer/winter sale trading cards) are always worth 100 gems. It has been seen at five times (5x) the base value (e.g. The value of a foil is usually ten times (10x) the value of the normal card, but not always. Similarly, the gem value of a set's emoticons and backgrounds appears to be equal to the number of cards in the set * the gem value of normal cards / 2, rounded up to the nearest multiple of 20. This can be verified by selecting a game from your library using Booster Pack Creator. The number of gems to craft a booster appears to be 6000 / # of cards in the set (rounded up). This seems to be a card-specific issue (not set), where the Steam browser was 6X the regular amount for that set, and the third-party was only 1/2 the regular amount. Steam has an error/bug where they can offer different amounts of gems based on your browser, with the Steam browser getting more than others. It's far from a complete list and may not be accurate because Steam lowers values without notice (most likely as a function of base price). This page is an attempt to document the value in Gems of cards, emoticons, backgrounds, and booster packs of various games.